Godot 4.4: Metal Rendering Backend, 3D Physics Interpolation, and More
This is the first dev snapshot for 4.4! During the beta and release candidate stages of 4.3, we accumulated a lot of PRs that were of great quality, but deemed too risky to include in 4.3. We have begun merging those PRs now and have quickly gathered a lot of changes that warrant a dev release! Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So […]