FORLER: Federated Offline Reinforcement Learning with Q-Ensemble and Actor Rectification
In Internet-of-Things systems, federated learning has advanced online reinforcement learning (RL) by enabling parallel policy training without sharing raw data. However, interacting with real environments online can be risky and costly, motivating offline federated RL (FRL), where local devices learn from fixed datasets. Despite its promise, offline FRL may break down under low-quality, heterogeneous data. Offline RL tends to get stuck in local optima, and in FRL, one device’s suboptimal policy can degrade the aggregated model, i.e., policy […]